Although your supply stations can be indeed be upgraded to starbases for that purpose, what I really mean is that a rival empire can’t simply absorb the sector anymore. When I say “fortified”, I don’t necessarily mean it’s offering any sort of tangible defense against attack. ![]() When completed, the sector becomes a “fortified” part of your empire. Construction ships can build supply stations in any unoccupied sector that does not contain a star system, nebula, or ion storm. To expand your empire, you can either colonize new systems or build construction ships that can claim new territory for you. There are also many new special resource locations, places like ordnance depots, black holes, and debris fields, and these can benefit not only your nearby colonies but sometimes your entire empire once take under your control. ![]() Hazards like nebulas and ion storms create natural barriers out of some sectors, and while not impassable, they demand careful consideration due to the negative effects they can have on movement speed, shielding, weaponry, and ship hulls. Some sectors are simply empty, while many others feature new locations unique to this DLC. Every star system is now contained within a sector, but not every sector contains a star system. The galaxy map has been drastically changed due to a total conversion to equally sized hexagon shaped sectors. Is it enough to make Sector Zero a great game rather than just a good one? Lets find out!Įxpanding your empire is a completely new experience with this DLC installed. There are some new technologies to discover, new events to find, and even a new galactic threat to encounter. If your the type who just wants more of everything in your DLC, you’re in luck as Sector Zero adds in a bit of that as well. In addition, it also addresses what I and many others had concerns about, the controversial tactical ground combat system, by redesigning ground combat almost entirely. One of my primary concerns was certainly a lack of victory conditions, and Sector Zero brings with it three new options to explore. This is far from just an aesthetic change as this new system has been integrated into many of the existing gameplay systems including combat, technology, and even victory conditions.ĭid I say victory conditions? Yes, indeed I did! While StarDrive 2 was a good game, and one which refined and did justice to the Master of Orion II formula, it certainly wasn’t without its share of flaws. ![]() A brand new hex based sector system has been introduced that has changed your empire’s boundaries from blobs to bold outlines. Well, I hope you weren’t too attached as it’s time to say goodbye to them, and hello to hexes. If you’re at all familiar with the base game, you’ve certainly seen the oddly blob shaped influence bubbles that define your empire. While some DLCs take a subtle approach and add small things here and there, Sector Zero boldly places its primary changes right in front of you from the get-go. Still loving the game.Nearly a year after the release of StarDrive 2, its first DLC, Sector Zero, has now arrived. Performance/crash issues Lack of music variety Military strength calculations!!! Unique resources Racial differentiation or diversity Lack of fluff nothing interesting to see or explore Short-tech trees No multiplayer Low complexity AI ships In conclusion: High potential but currently low content. No space-dangers: Fly into a sun or explore the galaxy without worry of a single negative outcome. ![]() That which is availible to be modded are easily modified but things that lack content (Ex: randomly generated events, sounds, Space hazards, unique planets, music, pirates, bonus modifiers, more interesting artifacts) are not open to user-created content. More importantly, amount of unmodifiable assets. Neutral: Overall game difficulty 1 being Easy 10 being Hard 6 or 7 IMHO Pros: Easily modded, even for low-knowledge users Aggresive and interesting AI (with caveats) Fun with lasting replayability Wonderfully executed 4x hybrid concept A worthy successor to the magic of the Master of Orion franchise Cons: Lack of content. For a one-man dev team on a tiny budget, the game is amazingly well-done. Space strategy games like Master of Orion and Sins of a Solar Empire are immensely enjoyable for me so this was right up my alley. Space strategy games like Master of Orion I've spent a great deal of time (wayyy more than I should have) both playing and modding this game. I've spent a great deal of time (wayyy more than I should have) both playing and modding this game.
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